#include <OgreD3D11VendorExtension.h>
◆ D3D11VendorExtension()
Ogre::D3D11VendorExtension::D3D11VendorExtension |
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◆ ~D3D11VendorExtension()
virtual Ogre::D3D11VendorExtension::~D3D11VendorExtension |
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virtual |
◆ createDevice()
◆ destroyDevice()
◆ initializeExtension()
- Parameters
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preferredVendor | Use GPU_UNKNOWN to determined automatically Use GPU_VENDOR_COUNT to force-disable vendor extensions (i.e. raw D3D11 API) The rest will force a particular GPU vendor extension |
adapter | The adapter to render to, in order to see which vendor extension to prefer in case there's multiple vendor GPUs in the same machine |
- Returns
The documentation for this class was generated from the following file: