// Globals 2: getting global ints and floats and responding to global Events global Event metro; global int ticks; global float timeInSeconds; fun void RideTheMetro() { while( true ) { 0.348::second => now; ticks++; now / second => timeInSeconds; metro.broadcast(); } } spork ~ RideTheMetro(); while( true ) { 1::second => now; }
shredcodetimeremove