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Visual Servoing Platform
version 3.3.0
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47 #include <visp3/core/vpHomogeneousMatrix.h>
48 #include <visp3/core/vpMatrix.h>
50 #include <visp3/core/vpForwardProjection.h>
159 void setWorldCoordinates(
const double &A1,
const double &B1,
const double &C1,
const double &D1,
const double &A2,
160 const double &B2,
const double &C2,
const double &D2);
172 unsigned int thickness = 1);
Class that defines what is a generic geometric feature.
void setTheta(double theta)
virtual ~vpLine()
Destructor.
Generic class defining intrinsic camera parameters.
virtual void display(const vpImage< unsigned char > &I, const vpCameraParameters &cam, const vpColor &color=vpColor::green, unsigned int thickness=1)=0
virtual vpForwardProjection * duplicate() const =0
virtual void setWorldCoordinates(const vpColVector &oP)=0
Implementation of column vector and the associated operations.
virtual void projection()=0
virtual void changeFrame(const vpHomogeneousMatrix &cMo, vpColVector &cP)=0
Class that defines a line in the object frame, the camera frame and the image plane....
static const vpColor green
Class to define colors available for display functionnalities.
Implementation of an homogeneous matrix and operations on such kind of matrices.